Because the alternative would require a ton more dev work, and as they've shown this isn't a high-effort rerelease. And if you do that, then I don't think it's surprising to anyone that the Switch version would run worse and might need to have some bits taken back out (the screen transitions, etc) to try to save a frame here or there. Somehow we're in 2023 and the version of Tales of Symphonia that looks and runs the best is still the 20-year-old Gamecube version.Ĭlick to expand.Well, due to how the ports are set up, at best it's the Switch trying to run a PS3 game and not just a GC/PS2 game, and at worst they just did the PS3 -> PS4/Switch port with a shared engine (which often adds a lot of overhead costs) and are trying to run the same code on both a PS4 and a Switch. The PS4 version has fewer problems but some are still present (like the badly upscaled textures, including some with visible artifacting).īasically they put in the absolute minimum amount of effort (if even that) into this release, because I'm guessing they assume people will just buy it anyway :/ The "remaster" is a port of the PS3 version (I think? Unless it's a port of the PC version which is already a port of the PS3 version) which is a port of the PS2 version which is a port of the GC version, and every step has added new bugs and issues, and this one seems to be no exception, with the Switch version getting the worst of it. While I hope they fix some of them, I wouldn't hold my breath if I were you The last round of ports for it came out in a pretty shoddy state and the PC version only ended up half-decent after an unaffiliated modder spent months fixing issues.
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